Los Angeles Based 3D artist focused on all aspects of game pipelines, from problem solving and experimenting in Unreal Engine, to creating high quality characters and environments that can run real-time.
Full time student at Gnomon. Graduated in 2025 with a BFA in Digital Production, with a focus on game art.
At Gnomon, we got to be close by, and be taught by industry professionals. My time at Gnomon taught me a lot about professional workflows, studio pipelines, and discipline.