Full Sequence
Inspired by the flood infection from the Halo series, this scene is my take on creating real-time infected environment.
Over the course of Gnomon's Environment Creation for Games course, and with the help of the wonderful instructor Jon Arellano, I was able to dive deep and learn all the industry standard ways of creating and blending modular pieces, custom tillable textures, and custom shaders in order to deliver beautiful results in very little time.
Original concept and composition, with motifs heavily inspired by the artists at Bungie.